Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show has come back to its platform, and it's safe to say that viewers were delightfully shocked by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the gamer's journey.
There was vault-dweller Lucy, striving to act with integrity and discovering that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel initiate, who begins to question his cult's leadership and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the irradiated wilderness.
Setting the Stage for the Second Season
The show's first season finale disclosed a major secret about who helped cause the nuclear war that sealed a population in subterranean shelters for an extended period. It also posed plenty of questions unanswered for the upcoming chapter – and, now, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.
“Going into the initial season, people were like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the feedback to the show, so now people are coming in with more excitement and new expectations.”
A New Vegas Vibe for the Next Installment
The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much fun to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team insisted on physical models and sets were constructed, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to seem like it’s real.”
Indeed, pretty much each creature you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, with the help of the original creators behind the video games. This mutual respect for the universe is evident in the end result.
The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This approach will allow for a altered audience reaction, something the showrunners themselves are excited to witness.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”